this post was submitted on 22 Nov 2023
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I typically tell people that engineering is applying physics. If you aren't directly interacting with the physical world, you are most likely a developer.
Working on an app, no matter how complex (or unessarily convoluted) generally makes you a developer. If you aren't thinking about impact of clock cycles, actuation/hardware interfaces or sensing, there is a high chance that the work you do has little to no risk or a chance of failure that is governed by the physical world. As said in other comments, engineers design and sign off on things. There is an implication that there is an unknown constraint, unlike a fully observable software environment.
By that definition almost all people who call themselves software engineers would be wrong. That doesn't automatically mean, you're wrong though.
Personally, I disagree with your definition of software engineers needing to directly interact with hardware stuff in order to be engineers. Wikipedia defines software engineering as
So it's all about the systematic approach to complex systems, not about whether or not you directly interact with hardware interfaces.