this post was submitted on 18 Nov 2023
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They're a lot harder to make with modern / 3D games.
But they also seem to boost a game's long-term audience by a lot, so it's weird they're not more common.
...I should make something that needs a level editor instead of always doing procedural stuff.
I'm no expert - what makes them harder with 3D?
From a layman's perspective isn't it just giving your users access to a bunch of assets - I suppose streamlining the creating process to be user friendly is the difficulty. I can make a custom Far Cry map no problem, but GMOD or Skyrim I was at a total loss with their creation software.
FarCry does a pretty good job. I don't mind if it's all a bit janky and you have to find creative workarounds to problems. GTA V seemed to also have a lot of good custom maps.
That's pretty much it, it's a push-pull between streamlining for sane folks and raw power/control for insane folks. Also the first one takes extra dev time since devs are insane by definition and so are already using the raw tools.