this post was submitted on 10 Nov 2023
265 points (98.2% liked)

Gaming

19983 readers
62 users here now

Sub for any gaming related content!

Rules:

founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] onlinepersona 17 points 1 year ago* (last edited 1 year ago) (4 children)

Imagine Valve going the Apple route: "Fuck it, we will design our own hardware to suit our needs" and making hardware tailored to linux.

Edit: what about qualcomm's new ARM: Snapdragon X Elite?

[–] [email protected] 16 points 1 year ago (4 children)

I think ARM is their end goal, it's really the only option for a handheld console, as today ARM is the only way you'll get enough performance/power rate to make it both good on battery with good enough performance.

Win-win for everyone if they invest in an open source x86 to ARM project, similar like they did with Wine.

[–] [email protected] 15 points 1 year ago (3 children)

The Switch is more than proof enough that pretty much any modern game engine can compile to an ARM target with zero issues (though Nvidia's low level APIs help, not sure about Qualcomm).

But there's zero chance older PC games would ever be updated, and by older I don't mean ancient, some AAA studios stop issuing updates in about one year after release.

So it all comes down to being able to emulate X86 on ARM... The best example we have is Apple, and games run but with a massive performance hit. Microsoft's implementation is borderline unusable. I'm not sure what to expect from Valve.

[–] [email protected] 5 points 1 year ago

Checkout Box86/64 and Fex-Emu. They both do x86 translation/emulation on ARM Linux and the results are wayy better than any reasonable expectations I had going in.

[–] [email protected] 1 points 1 year ago

A lot of that comes down to Unreal and Unity. They have targets built in for everything. Even a web browser if you want.

[–] [email protected] 1 points 1 year ago (1 children)

I wouldn't say you get that much of a performance hit with Apple games when emulating X86. Rosetta works pretty great for games that are already on macOS but as X86 games. The problem is emulating for Windows games that are also on X86.

[–] [email protected] 2 points 1 year ago

It really depends on the game. If the game was truly native, usually the Rosetta performance is good. A lot of games though are JIT, and running a JIT inside a JIT is terrible for performance. The good news is that a game already being JIT is probably easier to patch to be native, for example people have had success replacing the mono runtime used by terraria with a native one and seeing good performance improvements, or running Minecraft on a native JVM. The bad news is it doesn’t necessarily mean the developers will actually update the thing, and mods like this are unlikely to appeal to the vast majority of people.

[–] [email protected] 11 points 1 year ago

Every year they are more likely to go RISC-V.

[–] [email protected] 3 points 1 year ago (1 children)

and making hardware tailored to linux.

They already did it.

[–] onlinepersona 3 points 1 year ago (1 children)

They didn't. They asked AMD to do it.

[–] [email protected] 2 points 1 year ago (1 children)

You don't really "tailor" hardware to Linux. You release a driver without a dumb binary blob requirement, or at least document your hardware enough for a kernel hacker to pick it up.

[–] onlinepersona 1 points 1 year ago

What you mean "you don't tailor it to linux". Sure you can. You can optimize hardware to take over certain tasks. There are entire chips out there made explicitly for certain workloads like encryption, neural networks, RAID, encoding, decoding, mining crypto, what have you. Do you really think there's absolutely nothing in the linux kernel that couldn't be optimized away into hardware?

[–] [email protected] 2 points 1 year ago (1 children)

Won't ever happen, Apple is a hardware and device company that also makes software to go with it; Valve is a software company that also makes hardware to go with it.

And to go arm would mean throwing out the majority of their current store. Plus arm gaming performance is trash, apples chips struggle to run games 10 years old at 1080p 60fps.

[–] onlinepersona 1 points 1 year ago

Apple made its own chips with the Woz and then became a software company with that dude who got cancer. Only with the M1 did they design their own hardware again. Or am I getting this wrong?

What's to stop Valve from owning the vertical?

And to go arm would mean throwing out the majority of their current store.

That really depends on the game studio support or how good the translation is. Wine games sometimes have better performance than when running on Windows (how they do that magic is beyond me), but adding another layer to translate from x86 to ARM isn't insane. Even Apple wants to do it and they hate compatibility.

Plus arm gaming performance is trash, apples chips struggle to run games 10 years old at 1080p 60fps.

Apple is trash - that we can agree on, but does the chipset really hinder an APU from getting a better GPU? Nvidia is going to enter the ARM space and if they have an inbuilt GPU to make it an APU, then it might blow the Apple chips out of the water in terms of gaming.

Anyway, all I'm saying is I'd welcome "Made for Linux" hardware.

[–] [email protected] 0 points 1 year ago (1 children)

Aren't the AMD in Deck 1 using x86 architecture? It would be impossible to change to ARM now. That would mean starting at square 1 and redesigning everything. And games compatibility would be thrown out the window.

[–] [email protected] 4 points 1 year ago (1 children)

And games compatibility would be thrown out the window.

Computer is like AC. It becomes useless the second you open Windows.

Developers already did half of work for porting on ARM: they ported on Linux.

[–] [email protected] 2 points 1 year ago (2 children)

The whole point of the Steam Deck for me is playing my older games. Unless they get x86 translation working without a performance hit them I'd rather they stay on x86.

[–] [email protected] 1 points 1 year ago (1 children)

Does a performance hit matter for older games (I'm assuming they're already 60+ if not a multiple)

[–] [email protected] 1 points 1 year ago

It’s going to depend. If it’s a really old game it’s unlikely to matter. Anything heavy on CPU and particularly single core performance may struggle through a translation layer. A good translation layer on a good chip will probably lead to roughly similar performance in many cases, and most games seem to be GPU limited, so it’s possible it will just work out most of the time. It could always be the case that a critical section of the code somewhere ends up not translating well, leading to poor performance. It would not be terribly surprising for an important loop to end up two or four times slower than it should be, which could cause hiccups.

[–] [email protected] -1 points 1 year ago (1 children)

If the Deck can gain critical mass, they'll be able force the issue. They're already doing it with targeting Linux. The Switch is ARM, and the Switch2 leaks suggest it'll be a better ARM chip, so devs are already targeting it.

Unreal/Unity already go to ARM pretty easily, so it's not a huge deal.

[–] [email protected] 1 points 1 year ago

I don't see the Deck as a critical mass device, and if Valve choses to make it one I will probably no longer be interested. The Deck is great because you can tinker to your heart's content in an open system. That just isn't going to fly if Valve decides they want to be the next Xbox or Switch.

Everyone is losing their shirt over ARM because Apple is producing some insanely expensive chips on it that have high performance. I'm not saying ARM doesn't have some advantages, but I think that's a long way out from going into something like the Deck where compatibility is everything. The switch being ARM has nothing at all to do with this conversation.