this post was submitted on 05 Nov 2023
12 points (80.0% liked)

rpg

3140 readers
19 users here now

This community is for meaningful discussions of tabletop/pen & paper RPGs

Rules (wip):

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 4 points 1 year ago (8 children)

More surprising is the confirmation that Diablo: The RPG will be built on a new “unique” gameplay system, rather than slapping a Deckard Cain mask over Dungeons & Dragons 5E or something.

At least there's that. It might still be terrible, but I immediately lose interest in any game that's just reskinning "The World's Most Popular Role-playing Game."

[–] [email protected] 3 points 1 year ago (5 children)

In this case I'd actually not mind that much, since D&D5e and Diablo both are pretty much the same genre (High Fantasy with a lot of fireballs). Maybe slice all HP in half to make it a bit more lethal on both sides, but that's it.

It's way worse for stuff like "Adventures in Middle-Earth" and "Beneath the Monolith". Like, how? Those genres aren't remotely the same.

[–] [email protected] 1 points 1 year ago (4 children)

Fair point. I think it would still take a lot of work, though, since Diablo includes a lot of fast-paced, high-powered stuff, while 5e kind of falls apart and turns into a slog at higher levels. To put it another way, it handles up to the heroic level fine, but the epic levels can feel like a drag, and WotC's solution was to mostly publish adventures that stop at level 15. Cutting HP would be a part of it, maybe streamlining some stuff, creating a different inventory system...

So it can be done. But the fact that it's not D&D also means there's a higher floor to how much thought was put into the game, you know? Sometimes designers put the work in, but sometimes they just pick D&D to be lazy or as a cash grab.

Speaking of Adventures in Middle-Earth, I haven't played it, but I heard the 5e edition is actually pretty good. You're right in that Tolkien's fantasy is way different from the high-fantasy superheroics of 5e, but I heard it had great rules for going on a journey, which 5e mostly glosses over (at least in practice).

[–] [email protected] 2 points 1 year ago (1 children)

In a world where there's the system The One Ring, I don't see a point in doing any other Middle Earth system. Perfection has already been achieved (for this specific setting).

Concerning high-level play, I think having way lower HP for everybody would also fix a lot of things, since the main issue is that battles take forever due to having to whittle down ridiculous HP sponges.

[–] [email protected] 2 points 1 year ago (1 children)

I guess as the devil's advocate, the publisher put out both. So it seemed like it was the high-effort way to both create a bespoke system, and appeal to the people who are completely stuck on D&D.

Lowering HP would absolutely go a long way, you're right. I think limiting or disabling multiclassing would also help, but that would be an extremely unpopular change that most people would ignore anyway. :/

[–] [email protected] 2 points 1 year ago (1 children)

"Beneath the Monolith" was also put out by the same company that produced the original setting with its bespoke system (Numenera/Cypher System). They just know which way the wind blows and strive to maximize their profits.

Multiclassing is an optional rule in D&D5e, not allowing it should not be controversial.

[–] [email protected] 1 points 1 year ago

You're right that multiclassing an optional rule, but in practice, I think nearly every player assume it's in use unless the DM says otherwise (and they will likely complain if the DM says otherwise). So I'd bet that if a ruleset basedo n 5e disabled multiclassing, people would either complain about it, or ignore that part and then complain when it breaks the game.

load more comments (2 replies)
load more comments (2 replies)
load more comments (4 replies)