this post was submitted on 06 Nov 2023
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The instance is the aggregator, if it's P2P then the aggregation is done by the client. In a torrent swarm you contribute bandwidth, not processing power
I'm not necessarily experienced with server hosting, but isnt bandwidth the primary cost of fediverse instances for example? There shouldn't be to much logical work compared to delivering content?
Fediverse instances with image hosting are bandwidth limited, but that's just a normal result of image hosting. If you remove image hosting then the bottleneck becomes processing power again.
AFAIK, the main bottleneck is data storage. Related to processing power, but also IO and having a central source of truth.
Sure, but data storage is quite cheap these days. I'm not saying it isn't a problem, but a 12 Tb raid goes a really long way, or AWS s3 charges pennies per GB per month and solves all your problems if you're prepared to spend tens of dollars per month.
Bandwidth on the other hand is either inaccessible (read: you have a normie ISP that has at most 2 speeds to sell you and neither of them have guarantees), or extremely expensive, on the order of thousands per month. On top of that, if you happen to pay AWS for storage, each request must be forwarded to AWS, converted in some way by your server then sent to the client, which means it eats both up and down bandwidth. Of course, if you know what you're doing you can use Amazon's CDN but at this point administering your instance is a full time job and your expenses are that of small company.
Sure, but this is largely because currently each client doesn't need to aggregate the whole fediverse. In a decentralised network, you can't split the sum total of processing required to run the fediverse equally amongst peers. Each peer would need to do more or less the same aggregation job, so the total processing required would be exponentially more than with the current setup. You could still argue it's a negligible processing cost per client, but it's certainly way less efficient overall even if we assume perfect i/o etc in the p2p system and even if the client only needs to federate the user selected content
Also just practically deploying a client app that can federate/aggregate constantly in the background (kinda required for full participation) and scale with the growth of fedi without becoming a resource hog I imagine would be pretty tough, like maybe possible yeah but I feel like it makes sense why it isn't like that also