this post was submitted on 20 Oct 2023
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Godot

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[–] [email protected] 3 points 1 year ago (4 children)

It's usually fine to switch but if you don't know what new features you'd use, don't upgrade. There isn't a reason to.

[–] Panda 1 points 1 year ago (3 children)

Thank you! I'm already planning to upgrade next month when it's out, so I'm wondering if it's stable enough to do it right now or whether it's safer to wait.

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago) (2 children)

It's always best to use source control, upgrade and check it out for yourself then commit or don't commit the upgrade and hard reset. That said even godot 4s beta was fairly stable.

[–] Panda 1 points 1 year ago (1 children)

I might just do that. I did also use the 4 and and 4.1 betas and it wasn't giving me too many issues.

What do you think of 4.2 (so far) compared to 4.1?

[–] [email protected] 2 points 1 year ago

There hadn't been a feature I've absolutely needed yet so I've not upgraded. I'll probably keep on 4.1.1 for now.