Pixel Dungeon
This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.
Rules:
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1. No hate or adult themes of any kind: NSFW or illegal material, hate speech, personal attacks, harassment, doxxing, bullying, etc. are all strictly forbidden. Crude or offensive language should be kept to a minimum or avoided entirely.
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2. Posts must directly relate to Pixel Dungeon: All content posted must directly reference Pixel Dungeon or one of its variants in some form. Loose connections or similar nomenclature from irrelevant works do not count.
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3. Do not use other's work without giving credit: You may post things that were created by other people, but you must link to the original and credit the author. AI generated content is prohibited, as crediting the original authors is impossible.
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4. Follow site-wide rules: https://legal.lemmy.world/fair-use/
We have a few title tags for standout posts:
- [MOD] - Posts by moderators about the community
- [DEV] - Announcements from a developer of a PD version
- [OC] - Self-made original content
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No one really avoids blazing enchants as it is one of the best enchants in the game haha. Even weak weapons become end game powerhouses with blazing.
What I heard people avoid is chilling, because it tends to disrupt any fire based abilities
Well I guess I'm no one then. As a Huntress main who heavily utilizes grass, I very much avoid blazing, (and unstable because blazing) and love me some chilling
Seconded, I don't like having to watch out for burning gras down.
Ehhh, I've always avoided fire based attacks because they cause too many issues. They burn up grass, doors, meat, and scrolls (except SOU). Basically the result is you lose most of your ability to surprise attack and hide from ranged enemies, and you lose some useful items. That can be a death sentence in challenge runs.
I managed to make it work (the damage buff is insane) but it was pretty heartbreaking to see a scroll of transmutation go up in flames, for example.
Chilling isn't all bad. It does disrupt fire (you could also say fire attacks disrupt chilling), but being able to slow enemies is really powerful in its own way (augment for damage, kite enemies, etc.). WOC is definitely weaker than WOF though because you can't hit multiple targets and you can't freeze (paralyze) enemies no matter how many upgrades you sink in.