this post was submitted on 21 Oct 2023
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[–] [email protected] 6 points 1 year ago

My experience with 5E hasn't been that it's all that simple, though. Bounded accuracy and advantage/disadvantage are great intro mechanics, of course, since they cut down on math at the table, but the number of poorly integrated subsystems, and rules with unaddressed edge cases just leaves things confusing, unpredictable, and unsatisfying far too frequently.

Lack of text to read isn't the same thing as simplicity.