this post was submitted on 17 Oct 2023
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Starfield is soulless. The term is cliched so sorry about that. But it feels like the writers, the quest designers etc. could not be arsed to do their job well which is cool. I support workers collecting free paychecks. But the game is nowhere near as good as it was hyped. The only saving grace is that mod support is coming next year which could be interesting.
Tldr: starfield is a shit game
Next year ? Bethesda released a game without day-one mod support ? are they stupid ?
Yeah, for a Beth game one would think that they'd want mod support in before they even had the main questline done
Yes. There are currently 4405 mods at nexus, meaning people were utterly starved for a new Bethesda game, but since tools are not out, barely maybe 50 of those mods are interesting or helpful and rest of them are just reskins, resounds or something like that.
I am serioulsy astounded, how a company sitting on such mountain of resources and incredibly popular IP's do nothing (SKYRIM WAS FUCKING 12 YEARS AGO!) or fuck it up into quick buck multi gAmErS (F76) and finally ignore their greatest and last saving grace that are mods (and i don't even think Starfield is a bad game, but yeah it is kinda uninspired).
Hey, you're not being entirely fair. Yes Skyrim was released 12 years ago, but Bethesda hasn't been doing nothing with the IP since then.
You're forgetting that they released Skyrim 10 years ago, and then they released Skyrim 7 years ago, and then they released Skyrim and Skyrim 6 years ago, and just 2 years ago they also released Skyrim, and just last year they released Skyrim.
Oh yeah how i could forgot update that didn't changed anything in game but broke almost every single mod out there, including 250GB i had installed. It was so bad that instead of tackling that modders developed a downgrade compatibility patch for the game.
Yeah but the public liked Skyrim for what it was at launch (at least it had some charm), and it really took off with mod support
counter: the "soullessness" (or let's be more specific, the adherence to formula, the creative safety, the rote blandness) of AAA titles isn't because the people making them don't care, but because the AAA mode of video game production places very tight constraints on that production so that even department leads can't impose their vision through writing, gameplay design, world and character design, or anything else without jeopardizing the funding of the entire project before release, which is only perceived as a risk by publishing execs, even if it's a development team with proven success. The problem isn't even design-by-committee so much as design-by-fear.
I was thinking it was a self-censorship kind of thing where only the most milquetoast liberals land the job but this is likely too.
Seems like standard Microsoft operating procedure at this point. I'm pretty sure Halo Infinite took like a year to have all the features and tools Halo games used to have at launch