this post was submitted on 11 Oct 2023
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He's still playing that shitty game?
I enjoy Diablo IV and I think that's okay. It's a wonderful dopamine generator and a good podcast companion.
The fact that it's online-only should be reason enough for no one to buy it and continue enabling this anti-consumer behavior. But whatever, no one cares I guess.
The fact that it's online-only may be reason enough for you not to buy it. You don't get to dictate what the rest of us do.
I'm not sure I understand why you consider online-only "anti-consumer." It's just the direction this series has taken. We don't call any other requirements "anti-consumer." I don't have a graphics card on my PC good enough to support VR, does that mean Half Life Alyx is "anti-consumer" for being VR only?
At the time I understood the frustration the community expressed with Diablo III, but we're well past that now. And network connections are far better now than they were then.
Does it limit Blizzard's audience? Sure. Does it alienate some people who played Diablo II? Sure. But to Blizzard, the benefits in terms of design freedom, baked-in multiplayer zones, and anti-cheating capabilities outweigh that loss.
No one is trying to dictate what you do. I'm making you aware that your choices impact everyone else and expressing my dismay that you and other purchasers don't seem concerned about the direction of this industry.
I mean it's very simple. It benefits the corporation. It has zero benefit to the consumer, and several drawbacks, including the inability to play anytime there's not an active internet connection (mobile), and the inability to play when the developer inevitably goes out of business or their servers go down, whether temporarily or permanently.
I don't know what this means. It's not "just a direction", it's an explicitly anti-consumer direction.
Uhhhh no? Why would it be?
None of these have anything to do with requiring a server ping for single player modes.