this post was submitted on 10 Jun 2023
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Gaming
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Squad/micro-strategy mechanics in fps games. Commanding npcs to do specific things in the middle of a gunfight isn’t fun. Bonus points if the npc ai gets in your way when you're not fighting as well.
Bad tutorials. Don't teach me the game mechanics that could be learned in-game in an environment different from the rest of the game. Also dislike sudden lore dumps after the tutorial.
Mechanics in games where they don't belong. Not every game needs skill trees, not every game needs stories or lore.
While it's ai is still sometimes a drunk toddler, i like the way arma offers it. You set rules of engagement and kind of a "ready mode", and the formation and you're set. Also quick hotkey based ways to change them.
You can still set up positions and micro manage your squad if you wanna but 90% of the time its unnecessary.
undefined> Bonus points if the npc ai gets in your way when you’re not fighting as well.
I swear I have yet to see a game where an NPC/ally doesn't walk right in front of when attacking an enemy.
What games are you specifically thinking of here? The comment brings to mind the Brothers In Arms series, which was built entirely around controlling your troops and it was great.
I'm wondering if the problem is more of an issue with controlling NPCs being kind of half baked into an existing game than the concept itself.