this post was submitted on 25 Sep 2023
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Rust
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It takes work for sure, but admittedly I didn't find it that much of an undertaking. I'm writing a highly-parallelized 3d game engine with async/await. Am up to a few thousand lines and it's running very efficiently.
It's been pretty care-free so far. The biggest pain-point was starting before async traits were stabilized. I think a lack of good instructional material is what has hindered it the most.