this post was submitted on 28 Sep 2023
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[–] [email protected] 26 points 1 year ago (3 children)

People are losing their jobs. Their families are going to be in serious distress. I don't wish layoffs on anyone.

[–] [email protected] 1 points 1 year ago

Having been through a few myself.. it sucks but you plan for it. Technology is rapidly changing. If you're employed at a tech company you need to plan to be at another I've shortly because the companies implode quickly as the technology evolves.

You adapt or you don't. There's nothing sad about it, it's the way it is.

[–] [email protected] 1 points 1 year ago

Man, Gamers™ get fuckin' vicious when it comes to things like this that make them click different icons than the ones they like. It's pretty gross.

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

The reason they're going through layoffs is because they hired unsustainably and chose to do layoffs instead of reducing salaries. This is something that is far more often avoided with democratically owned and community driven projects like Godot, or even better, worker cooperatives and unionised workplaces, where e.g. Mandrogon chose to be more careful, and unionised auto-workers in Germany chose a temporary pay-cut during a recession to avoid having to fire people.

I'm not happy that these people got fired, but there's a systemic problem here and Godot and other democratic structures of ownership help to alleviate that. Which is related to the first bit of good news today: Brackeys, the de-facto Unity YouTuber with a direct line of communications to Unity who retired 3 years ago - curiously 1 day after Unity went public through an IPO - rose from his grave to champion democratic ownership and is now learning Godot.