this post was submitted on 27 Sep 2023
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[–] [email protected] 1 points 1 year ago (1 children)

Well, the reason dying in death match is faster in CS2 is because now it's FFA, pretty sure in csgo it was team death match.

So now everyone is out to get you, not just the other team.

[–] [email protected] 1 points 1 year ago (1 children)

I get that, especially when the map is fairly small, but I'm talking about the insane twitch reflexes and aim of these players. I feel like 90% of the time it's just thp-thp! and I'm dead, from practically any distance, whereas I'm firing bursts and need a second or three to actually kill someone.

Plus AWPers are unreal. The crosshairs in the scope blur if you move at all, so I can't fathom how these folks are so accurate, but there you have it.

I'm not calling anyone a cheater, just saying the average skill level is far beyond me. I still had fun. Gotta remember, it's easy, just click on their heads.

[–] [email protected] 1 points 1 year ago (1 children)

These games are inherently competitive with an unbelievably steep learning curve, so people git gud, which drives off casual players, repeat ad nauseam. The only people who regularly play CS are either absolute masochists, or very good at clicking heads even if by that game's standard they're only silver or gold or whatever.

To be halfway decent at CS means that no singleplayer shooter will ever be a challenge to you again, because there's no intersection between casual gaming and competitive shooters.

[–] [email protected] 1 points 1 year ago (1 children)

Don't they have a mechanism for filtering you into games with people who have similar stats so there's a bit of balance? Play a while and get wrecked until you fall down to your own level?

[–] [email protected] 1 points 1 year ago

If you play ranked, which a lot of the people who get impacted by this don't