this post was submitted on 24 Sep 2023
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There will certainly be things that make both games and non-games faster. We're not at the limit of packaging density yet, and a lot of non-gaming workloads can take more advantage of multiple cores. Games tend to only take advantage of the number of cores available to them in whatever the latest generation of consoles have.
That said, laptops tend to get bounded by their ability to get rid of heat more than anything else. My Framework (an Intel 1280P) underclocks itself to 3GHz under sustained loads (from a max of 4.8GHz). Top end CPU is a bit of a waste with the amount of space it could possibly use to cool itself.