this post was submitted on 14 Sep 2023
305 points (98.1% liked)

Technology

58303 readers
10 users here now

This is a most excellent place for technology news and articles.


Our Rules


  1. Follow the lemmy.world rules.
  2. Only tech related content.
  3. Be excellent to each another!
  4. Mod approved content bots can post up to 10 articles per day.
  5. Threads asking for personal tech support may be deleted.
  6. Politics threads may be removed.
  7. No memes allowed as posts, OK to post as comments.
  8. Only approved bots from the list below, to ask if your bot can be added please contact us.
  9. Check for duplicates before posting, duplicates may be removed

Approved Bots


founded 1 year ago
MODERATORS
 

Unity’s new “per-install” pricing enrages the game development community | Fees of up to $0.20 per install threaten to upend large chunks of the industry.::Fees of up to $0.20 per install threaten to upend large chunks of the industry.

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 18 points 1 year ago (3 children)

How does that even work if say I buy a game at $10 and then I uninstall and install 51 times?

[–] [email protected] 32 points 1 year ago (1 children)

You’ve entered into a brand new era of trolling game developers by directing costing them for the fun of it.

[–] [email protected] 14 points 1 year ago

I can even automate it for pennies.

Spin up 100 digital ocean droplets with Terra form. Install steam, the game, open the game, let it crash. Kill the droplet and do it again.

For every $0.70 I spend, I could get ~2000 installs. Per hour. Costing some dev up to $400/h

[–] [email protected] 13 points 1 year ago* (last edited 1 year ago)

They don't count reinstalls.

You can tell because they totally promise and definitely won't let you see how their system works because it's "proprietary".

[–] [email protected] 11 points 1 year ago

That’s the cool part, it doesn’t.