this post was submitted on 10 Sep 2023
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Baldur's Gate 3

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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

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How is the game performing on the PS5? What were your expectations, and how were they met?

Also, what size screen & res are you playing on and in what room?

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[–] [email protected] 7 points 1 year ago* (last edited 1 year ago) (3 children)

Playing exclusively in co-op, it's a bug fest.

A major character was invisible all through his introductory cut scene. Random voice acting cuts out. Both players can have cut scenes going at once, but only one will get voices.

Some of this has not been thought through properly at all. IMO, important cut scenes should automatically play full screen for both of you. When you sleep, sometimes there is a cut scene that's very similar for both of you, playing on both halves of the screen. There's no way to full screen this, and one player isn't going to get voices again. This would have been better as a single cut scene featuring both players.

Performance is fairly poor as well with large (2-3 seconds) pauses when swapping characters, or summoning things. It seemed to start doing this after 15 hours or so.

The menus are clunky as all hell. Want to know what that mysterious debuff does? Good luck with that. R2, up, X, L1, L1, down, down... oh it's faded off.

Edit: Also, your username is overlaid at the top left of the screen at all times, right where all your roll info and character likes and dislikes appear, making it hard to see them. The tutorial also didn't work, but that seems to have been fixed with the patch released today.

Edit: As of the 22rd September patch, the performance is massively improved.

[–] [email protected] 2 points 1 year ago (1 children)

Really disappointed the screen is always split. In their previous games, Larian would merge the two screens into one when both players were in the same location. It made the game easier to see and understand what is happening. As it is, it's hard to follow the story in local coop

[–] [email protected] 1 points 1 year ago (1 children)

I think resting for the night is the worst for this, since you can't actually make it full screen again for the cutscenes (giggity) that sometimes play.

Like how hard would it be to play them in turn if they're different, or just have a shared one for the other scenes that are practically identical?

I mean, I appreciate the effort in making a co-op game (they're very thin on the ground), but it's a very iffy experience all round.

[–] [email protected] 2 points 1 year ago
[–] [email protected] 1 points 1 year ago (1 children)

That sucks! I have never even seen footage of split screen co-op. Anyone else playing split screen on the PS5?

Is there a good way to report any of this on the PS5? I feel like Larian maybe knew they needed the extra time on the platform, and I hope they are busy squashing some of these issues. I'll keep an eye on the patch notes.

Are you going to keep playing?

[–] [email protected] 2 points 1 year ago

I'll persevere for now. I'm going quite slow (still in act 1), so hopefully the hitching will be cured at least by the time I reach act 3 which is where all the major performance issues happened on PC.

[–] [email protected] 1 points 1 year ago

In the original games you have to stop if your friend starts a conversation during co-op.

I don’t know what my point is.