this post was submitted on 09 Sep 2023
110 points (75.9% liked)

Games

32949 readers
926 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 2 years ago
MODERATORS
 

Seems kind of like the game is just suffering from reactionaries, but I definitely don't put that much stock in critic reviews these days either.

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 1 points 1 year ago* (last edited 1 year ago) (2 children)

You're right that the loading screens can be minimized with fast travel, but also, some of the best parts of a game like this is the immersion, which doesn't really work well with loading directly from point to point on your to-do list. I think Starfield is fine, tbh, but I do agree that the amount of loading screens is excessive. Games like NMS and Elite Dangerous have been doing seamless space travel for a long time now. There's really no excuse.

[–] [email protected] 4 points 1 year ago (1 children)

The excuse is the engine they refuse to let die. It's not a good excuse, but that's a lot of the trademark Bethesda wonk.

[–] [email protected] 0 points 1 year ago

Yeah, that tracks. I get that as a company, they're gonna wring every resource dry before ponying up the money to redevelop, but that engine's been showing its age for a while now, and Starfield is a great concept that deserved better.

[–] [email protected] 1 points 1 year ago (1 children)

I get what you're saying, but eliminating loading screens in a game like this just isn't feasible.

NMS or Elite Dangerous style space travel might be, but then it would have a similarly cartoonist reduced scale. I wouldn't mind that personally, but I get why they didn't do it.

My primary complaint is that the cities themselves are split up into multiple zones. If Skyrim can be entirely open, so to should Jameison.

[–] [email protected] 0 points 1 year ago

I'm not saying they need to eliminate them entirely, just agreeing that there are way too many, and "fast travel to the plot" isn't a reasonable solution in a game like this. I do think (mostly) seamless space travel would go a very long way to helping the overall experience.