this post was submitted on 04 Sep 2023
74 points (95.1% liked)

PCGaming

6344 readers
34 users here now

Rule 0: Be civil

Rule #1: No spam, porn, or facilitating piracy

Rule #2: No advertisements

Rule #3: No memes, PCMR language, or low-effort posts/comments

Rule #4: No tech support or game help questions

Rule #5: No questions about building/buying computers, hardware, peripherals, furniture, etc.

Rule #6: No game suggestions, friend requests, surveys, or begging.

Rule #7: No Let's Plays, streams, highlight reels/montages, random videos or shorts

Rule #8: No off-topic posts/comments

Rule #9: Use the original source, no editorialized titles, no duplicates

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 1 points 1 year ago (4 children)

Don't know how I feel about an increase in level cap being tied to paid dlc

[–] [email protected] 14 points 1 year ago

This has been the standard in RPGs for as long as expansions have existed though. What's the point of a level cap increase without any content to do at those new higher levels?

[–] [email protected] 11 points 1 year ago (1 children)

That is something that used to be fairly standard. Borderlands is a huge one that comes to mind.

[–] [email protected] 7 points 1 year ago

Yeah, that's been a thing in RPGs and FPS-RPGs consistently for several decades. Fallout 3 and New Vegas, most of the Borderlands series, The Division 2 all spring to mind.

[–] [email protected] 5 points 1 year ago

Why is that a sticking point?

[–] [email protected] 3 points 1 year ago

This game is very modifiable, you can have a level cap of 2000 if you want.