this post was submitted on 30 Aug 2023
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Baldur's Gate 3

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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

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The points at which the game transition between acts seem a bit arbitrary (mainly for Act I to Act II), and I don't see a narrative or mechanical reason to lock us out of previous maps and quests. As far as I remember, previous Baldur's Gate games didn't have this kind of points of no return. Why do you think they did it? Do you like it?

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[–] [email protected] 3 points 1 year ago* (last edited 1 year ago) (1 children)

they quite literally show a popup that uncompleted quests may be broken

It is unclear which quests will be broken, or how many. 15 of the 20 or so quests I had at that point couldn't actually be progressed then anyway, but 5 could.

you clearly should do before continuing, like exploring the tower

How is this clear? I was assuming once I got to Moonrise it would be one long fight to Ketheric and so was trying to do everything else first, imagining it would effectively conclude the act. I had no reason to assume it would be a social zone that I needed to visit and complete quests in before doing the temple. I had no idea there would be an assault on the tower.

it’s quite clear that once you reach the gauntlet that maybe that’s a bigger thing than a simple side quest, specially when the popup shows up.

The pop-up is, but a similar popup happens when you leave Act 1, but many things remain accessible. So it is inconsistent. I think it would help to have quests show recommended levels so it is more obvious what order you're expected to do them in - you could still go out of order like you can now, but I think it would be a better experience.

[–] [email protected] 5 points 1 year ago

How is this clear? I was assuming once I got to Moonrise it would be one long fight to Ketheric and so was trying to do everything else first

Well, all Jaheera and Isobel told you to go to the towers to investigate how to disable Ketheric's invulnerability and that you could pass through as a True Soul thanks to your condition, so... yeah? You had reasons to assume that it would be a social zone.

The act 1 to 2 popup doesn't say that previous zones will become unnaccesible and this does. That's a pretty big indicator to me.

By the way, I think that it's possible to go down below through the prison and reach the final zone before dealing with the nighsong, I have to try it in my yet next playthrough.

The level indicator thing would be nice, but this won't happen with Larian, since they don't treat quests like quests you are expected to do, but as "stories" that you write up in your journal. The issue here is that effectively they are quests and that you are expected to do them since they give EXP and you need it not to get stomped anyway. Here I agree with you but don't expect changes.