this post was submitted on 30 Aug 2023
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Gaming

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[–] [email protected] 2 points 1 year ago (6 children)

How the heck does the engine break down after level 12? What the fuck even is this engine?

[–] [email protected] 23 points 1 year ago (1 children)

The engine they're talking about is the D&D 5e ruleset.

[–] [email protected] 4 points 1 year ago* (last edited 1 year ago) (1 children)

Lmao

I still haven't played 5e on paper. Just BG3. I am a 3.5/Pathfinder lover. I know those rules and lore way more since I've played it for years. Feels weird to stop now.

[–] [email protected] 4 points 1 year ago (1 children)

If you're a 3.5/pf1e player, I'm sure you can imagine how high level spells can get really complicated to program in a game engine. And more importantly, how impossible to balance for them it can be. BG3 does a decent job of adapting spells to not be annoying or broken to use in a video game, but some high level 5e spells are way more ridiculous and open ended.

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

Don't even need to be a specific rule player to know that. The actual PnP games are limitless. You literally can do anything you can imagine. You can easily make a new rule to handle stuff the books don't cover. Video games can't. Not with the same fluidity, anyway. I would expect the simple mathematics to be handled, along with spells and abilities that work in a CRPG. It's amazing they even have Speak to Animals. I mean, it's a simple concept, but you have to then also write dialogue for every animal you place in the game. Otherwise, the spell becomes worthless. That's a lot of work I don't usually expect from video games, despite it being something I love to see.

[–] [email protected] 8 points 1 year ago (1 children)

As you get further from spells and abilities which have a limited and defined effect on the world (I hit him with a sword, this spell sets that on fire) and towards reality-bending superpowers (wish spells, divine intervention) the 5e ruleset becomes increasingly difficult to deliver within a CRPG framework.

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago)

In that respect I get it. I wouldn't even expect Wish it many other spells to be in a CRPG or if it was, it would be way more limited (as they would obviously only program so many actions you could even make). The rules always break down in a CRPG when the PnP game has next to no limits with imagination. A computer game has to be thought about in advance, with limited ability to flex on things that might make sense in the moment that can be ruled on the fly. Not to mention different interpretations of vaguer/not well written rules.

[–] keef 5 points 1 year ago

There’s a short I saw mentioned level 7 spells getting pretty crazy and the rule set makes it hard to accommodate.

Not really knowledgeable about DND but some YouTube short popped up and I clicked on it 🤠

[–] [email protected] 3 points 1 year ago

It is an TTRPG rules set not a video game RPG rule set. See the changes DDO made to 3.5 edition for details.

[–] [email protected] 1 points 1 year ago

That is just the point where the exponential effects of leveling and introduction of 5e spells that require more DM adjudication are introduced. Together they make coding encounters extremely difficult in tabletop and a complete nightmare to code.

I have no interest in going over level 10 on tabletop as a DM, and can't imagine even trying to write code logic for it.

[–] [email protected] 1 points 1 year ago

Probably made by FIAT