this post was submitted on 30 Aug 2023
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How you all feeling about this one?

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[–] [email protected] 6 points 1 year ago (1 children)

Brellas finally got buffed, it only took an entire damn year. I don't actually know if regen time was what it needed, the real problem is client-side hit detection, but they can't change that so I guess they can only play with other parameters and see if it helps. Everyone's been looking at the Sorella kit thinking "Wow this could be really good... if the main weapon gets a buff", and this is a buff, so let's see.

Tacticooler definitely needed a nerf, and I think meter cooldown is the appropriate way to go. The Special Saver had some self-synergizing benefit to building your next Tacticooler again, this reduces how much you can take advantage of that. I do not expect this to kill Tac, just comps that are built around trying to repeat it as much as possible. And that's deserved.

LDE... okay, yeah, this was fair when so many weapons always always always run it. But as someone who relies on it like I rely on oxygen, oof. Explo has really been falling off, I feel its limitations more and more, this has me questioning if it's time for me to drop the weapon. Please just give this thing some ink efficiency, if this and other weapons needed LDE so badly maybe that's an underlying problem that needs to be addressed at the source.

Still zero changes to any subweapons. I just don't know why this has gone untouched for so long. The fact that we can look at these new kits and know that more than half of them are dead on arrival, that's a huge problem for the game. Not just because we want better balance, but I feel that this issue is hurting the hype cycle around updates if we can't get excited about most of these kits.

[–] [email protected] 5 points 1 year ago* (last edited 1 year ago)

"I don't actually know if regen time was what it needed"

I actually feel qualified to answer this one. I main brella, the buff is nice but not the problem with the main weapon. It's inconsistent. The reason brella players keep advocating for the revert to 90 damage vs the 81 currently is an effort to address the consistency issues the pellet system has.

I would be fine with current brella damage if they, for example, gave us an extra pellet but left damage cap. More consistent but not more maximum damage.

I feel you on LDE, it's ubiquity is indicitive of a larger problem. I can't wait for a second Explo kit. Great weapon but don't burnout if you're not having fun, branch out.