this post was submitted on 18 Jun 2023
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Pathfinder 2e General Discussion
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This last bit is, I think, key. I've only dabbled in 5e but that was the biggest change coming from 3.5/PF1e was that it was no longer about optimizing individual character builds but rather playing smart team tactics that change from encounter to encounter. It's hard to make a truly bad character on accident but it can be equally hard figuring out how to contribute during each fight, e.g. you probably don't want to make the third swing at -10.
This, and you should think about then when either creating the character, or at least when leveling up.
Any character has options to support others and can get new ones or improve those they have.