this post was submitted on 18 Jun 2023
28 points (93.8% liked)
Pathfinder 2e General Discussion
20 readers
1 users here now
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
As for resources how it's played on YouTube helped me a ton.
Other than that I got one tip for played and one for GMs each.
GMs trust the system. Coming from 5e I was used to having to make up my stuff because it either doesn't exist or doesn't work. In pf2e encounter building works, items have levels and the reward structure works. So before you change stuff, give it as go as written.
Players should know combat is about team work. Even if every individual character is trying to do their individually best thing, it's likely so much worse than having a strategy as a group.
This last bit is, I think, key. I've only dabbled in 5e but that was the biggest change coming from 3.5/PF1e was that it was no longer about optimizing individual character builds but rather playing smart team tactics that change from encounter to encounter. It's hard to make a truly bad character on accident but it can be equally hard figuring out how to contribute during each fight, e.g. you probably don't want to make the third swing at -10.
This, and you should think about then when either creating the character, or at least when leveling up.
Any character has options to support others and can get new ones or improve those they have.