this post was submitted on 02 Aug 2023
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Haven't played either. Which one has the less-bullshit puzzles?
Sierra games are infamous for the player being able to accidentally softlock themselves, often due to things they could in no way see coming. LucasArts, not so much.
There's an entire tvtropes page called "guide dang it" and about half of it is Sierra's bullshit that was totally unavoidable unless you played through it repeatedly or soemhow got hold of a tutorial in 1993.
George Lucas makes a good video game.
King's Quest III has a twisty mountain path that you have to walk up with shitty unresponsive controls and twitchy hitboxes for the tiles that cause you to fall to your death, and bits of it are obscured by foreground terrain. This bullshit right here: https://lparchive.org/Kings-Quest-III/Update%2003/9-03-007.gif
Also, it's timed.