this post was submitted on 17 Aug 2023
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That someone felt the need to make such a tool is a seriously bad sign about version compatibility in Godot.
if your game is in production you risk introducing bugs with every update, but you will probably want the latest version of the engine for your new game
It really depends. If your game is released to the public in like early access or such then not upgrading might be ideal.
you will likely keep updating the game, adding content and fixing bugs
Sure but that doesn't mean you really want to do an engine upgrade. I know a few games that aren't going to move to Unreal 5 since they were released into early access.