this post was submitted on 09 Jun 2023
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Gaming
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The "Choose your reply (or none)" mechanic of 'Oxenfree'.
Such a polished version of a classic mechanic, really felt like I was having conversations. This was especially refreshing compared to the obvious "bad choice good choice" options whereas Oxenfree felt natural responses.
There’s a few things that irk me about that game, but it’s one of very few I know to get conversational interruption working well.
The one problem it had is that so, SO many players want to “absorb every byte of audio in the lines the characters are giving” and so will avoid interrupting to the last minute. Generally, I think people “treasure” voice acting a bit too much, ironically degrading its value. Good acting in movies tends to involve tons of interruption and cut-offs.
I'm one of those that hate interrupting people, so in Oxenfree, I missed a lot of opportunities to choose a dialogue option because I was waiting for the right time to cut in. I eventually just made myself do it, but I really hated the feeling of cutting off other characters.
I loved how Telltale does it instead where you select a dialogue option and the game has you say it at the right time.
It's so weird to me that what works so well for others bothers me so much. In fact, it bothered me so much that I didn't bother replaying it, despite replaying being a big appeal of that game.