this post was submitted on 09 Jun 2023
72 points (100.0% liked)

Gaming

30573 readers
461 users here now

From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.

See also Gaming's sister community Tabletop Gaming.


This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

founded 2 years ago
MODERATORS
 

What game mechanics do you enjoy or that surprised you when playing a game? I recently started playing Tunic and I love building out the "manual" for the game and getting hints on how to play.

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 4 points 1 year ago (2 children)

The "Choose your reply (or none)" mechanic of 'Oxenfree'.

[–] [email protected] 3 points 1 year ago

Such a polished version of a classic mechanic, really felt like I was having conversations. This was especially refreshing compared to the obvious "bad choice good choice" options whereas Oxenfree felt natural responses.

[–] [email protected] 2 points 1 year ago (1 children)

There’s a few things that irk me about that game, but it’s one of very few I know to get conversational interruption working well.

The one problem it had is that so, SO many players want to “absorb every byte of audio in the lines the characters are giving” and so will avoid interrupting to the last minute. Generally, I think people “treasure” voice acting a bit too much, ironically degrading its value. Good acting in movies tends to involve tons of interruption and cut-offs.

[–] [email protected] 2 points 1 year ago

I'm one of those that hate interrupting people, so in Oxenfree, I missed a lot of opportunities to choose a dialogue option because I was waiting for the right time to cut in. I eventually just made myself do it, but I really hated the feeling of cutting off other characters.

I loved how Telltale does it instead where you select a dialogue option and the game has you say it at the right time.

It's so weird to me that what works so well for others bothers me so much. In fact, it bothered me so much that I didn't bother replaying it, despite replaying being a big appeal of that game.