this post was submitted on 18 Jun 2023
30 points (100.0% liked)

Asklemmy

43395 readers
1272 users here now

A loosely moderated place to ask open-ended questions

Search asklemmy ๐Ÿ”

If your post meets the following criteria, it's welcome here!

  1. Open-ended question
  2. Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
  3. Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
  4. Not ad nauseam inducing: please make sure it is a question that would be new to most members
  5. An actual topic of discussion

Looking for support?

Looking for a community?

~Icon~ ~by~ ~@Double_[email protected]~

founded 5 years ago
MODERATORS
 

What is something like a hobby or skill that you belive almost anybody should give a try, and what makes your suggestion so good compared to other things?

i feel like this is a descent question i guess.

you are viewing a single comment's thread
view the rest of the comments
[โ€“] [email protected] 1 points 1 year ago (4 children)

ive been wanting to get into game dev but it seems like alot of work and i suck at everything, also im limted with software and im not even sure what game engine or thing to use, if that makes sense. do you hav eany advice or something you want to share?

[โ€“] [email protected] 2 points 1 year ago

I reccomend trying out GB studio. It makes gameboy games and comes as one binary file. Not too crazy to learn. I liked the music player thing.

[โ€“] [email protected] 1 points 1 year ago

Take a look at Gadot 4. As a beginner you can think of it like an open source unity. But they just had a major update and seems to make a lot of the tedious aspects of game dev and streamlining them. Everything is an object which is really nice and they have a scripting language based on python. Easy to read and write

[โ€“] [email protected] 1 points 1 year ago

I'm a hobbyist game dev also. Main advice would be that yes it is a lot of work and you may suck at everything, but the only way to get any better is to get started.

Pick an engine, it really doesn't matter which for the most part (I used to use Unity and recently switched to Godot, the way people evangelise the latter can be a bit offputting but as an objective user of both I can say they've got pros and cons like anything else). The exception being if you want to make a very specific kind of game like visual novels for example, then you'd be best served learning Ren'Py since that's what the engine is for.

Other than that, get something installed and hunt down some tutorials for it. Doesn't matter if they're irrelevant to what you hope you'll one day make, you're just trying to learn the basics here. Take what you learn in tutorials, and modify it in some way, that helps things sink in better and gives you more understanding about what your code (or your blender animation, or whatever) is actually doing and how it works.

TLDR: Just get stuck in!

p.s. there's a few general "gamedev" communities on here so far but I think the most active one is [email protected] (direct link). Check out the pinned post in there with links to neighbours like engine-specific communities etc. Someone is also organising a Fediverse game jam for next month so that could be a good way to join a team and get started doing small tasks on a game that you wouldn't be able to make yourself yet.

[โ€“] [email protected] -1 points 1 year ago (1 children)

Python with PyGame can be quite a good start. And if you're just trying to build something for fun maybe use free assets from the internet.

[โ€“] [email protected] 1 points 1 year ago

Taught myself python at 50 years of age. My God, being able to code is like a superpower. I started out doing some things to make my job easier, later developed an interest in web scraping and data analysis, now I am tinkering with machine learning. I regret listening to people who told me that a strong background in math is required for coding.