this post was submitted on 12 Jul 2023
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Procedural Generation

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A community to discuss and share anything procedural generation related, for example game worlds and assets, or simulations whether scientific or ludic.

From Wikipedia:

Procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated assets and algorithms coupled with computer-generated randomness and processing power.

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Not many of us here, but we need to start somewhere :) I am creating this point to link some resources those interested on procedural generation can find interesting:

Procedural content generation wiki
Terrain generation techniques

Enjoy... and please add the resources you may know here :)

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[–] [email protected] 1 points 1 year ago

Hi ! Good start ! for anyone interested in procedural generation within a 3D program, you should check out Entagma (they have put out dozens of classic Houdini tutorials), Erindale (excellent tutorials for Blender geometry nodes) and Seanterelle (Blender geometry nodes as well). Blender is especially accessible but Houdini has an "apprentice" version (limited in regard to exports and renders iirc).

I have just finished a basic tree generator that I'm thinking of posting here, too !