this post was submitted on 22 Feb 2025
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[–] fxomt@lemmy.dbzer0.com 12 points 1 month ago

That code is now part of this February 2025 DirectX Shader Compiler release as they further build-out the DXIL capabilities. Developers outside of Microsoft previously reverse-engineered the hashing algorithm while now it's officially open-source. This will help in situations like those compiling shaders for DirectX outside of Windows hosts or the selective Linux binaries Microsoft has provided in the past.

Yes :D