this post was submitted on 20 Feb 2025
121 points (94.2% liked)

Games

34528 readers
724 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 2 years ago
MODERATORS
 

Interesting that in the title, stated in absolute terms in the text, and from the designers they interviewed, they cite getting lost as crucial for the genre. Personally, I disagree. Getting lost has tended to be why I didn't care for certain games in this genre, like Axiom Verge, and it soured my otherwise higher opinion of games like Hollow Knight and Symphony of the Night. Still, I think this is a good exploration of the genre and what makes it tick.

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 3 points 2 days ago

I count Dark Souls as a Metroidvania in my head, honestly.

But I think the actual defining feature is unlocking new abilities to reach new locations.

DS1 has you unlocking new areas that are interconnected with ones previously explored, but you don't really unlock new moves to get to a new place, it usually just happens after you beat a boss or buy an item.