this post was submitted on 31 Jul 2023
349 points (95.3% liked)
Games
31990 readers
3 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I'm one of those who doesn't get the praise.
It's probably just me, but I've always felt like if you're not going to hold the player's hand, then it's important to be intuitive. DOS2...is anything BUT intuitive; not only is the game open-ended, the way forward isn't always clear. Some early fights are difficult enough that you might assume it's a beef gate, when it's actually required to proceed and you just need to cheese it.
For me, it might be because the RPG mechanics aren't familiar to me. I picked up Pathfinder: Kingmaker and Wrath of the Righteous and fuckin' loved both of those games, but Pathfinder is a game system I'm familiar with. Maybe since Baldur's Gate 3 uses a variant of 5th edition D&D, it'll click for me.
I share your opinion about DoS2 being not intuitive and also not holding hands. I also agree that the way "forward" is often unclear when relying on the built in dysfunktional quest journal. However I disagree with your statement that there would be fights that you have to cheese to win in DoS2. The game seems to promote cheesing but it does also not require it.
I feel the exact same way you do about DOS2. I switched to an easier difficulty soon enough. Baldur's Gate 3 feels like I finally get to be a player as a forever-DM, but also makes me feel like scolding the non-existent DM for some stupid encounter and quest design. I play with a full party of friends, so maybe it's because we fuck around too much.
That said, it is early access. Hopefully the final product has better intuition so that you don't have to save-reload all the damn time because you didn't mindread the devs.