this post was submitted on 07 Feb 2025
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[–] [email protected] 52 points 21 hours ago (4 children)

Even worse. Games with a mysterious auto save "feature" that don't allow a manual backup save. There's a special place in hell for those developers.

[–] JackbyDev 1 points 1 hour ago

There's also a place in hell for devs who don't include a "save and quit" in rogue like games because they're worried people will save scum. As if honest people who can't devote enough time for a full playthrough are less important than people lying about progress in a non competitive single player game.

[–] [email protected] 7 points 18 hours ago (1 children)

Idk, I feel that’s okay as long as the saves are incredibly frequent and reliable.

I’ve never lost progress in a From Software game for instance, and they have an only auto save system, but it saves literally everything you do as soon as you do it, so unless you deliberately alt-F4 instantly after doing something, you won’t lose any progress.

[–] [email protected] 7 points 16 hours ago (2 children)

Can you reload old saves, or only the most recent? I think being able to reload an older save is important in the case of glitches (NPC walks through wall and is unreachable etc)

[–] [email protected] 3 points 5 hours ago

Ah, the trauma of every Bethesda RPG player.

There are game studios out there that don’t release broken garbage that needs the player to walk on eggshells, backup saves, and do arcane console commands to make the game playable.

[–] [email protected] 3 points 16 hours ago

Only the most recent.

I also have never had any issues with game breaking bugs like that. I've encountered some glitches but nothing a save+reload couldn't fix. Everything just resets to its normal spawn point.

[–] [email protected] 6 points 20 hours ago

Or whatever the fuck Dragon's Dogma 2 had