this post was submitted on 29 Jan 2025
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I don’t want to yuck anyone’s yum, as the review scores keep improving so obviously folks are liking it, but you’re not alone if it still doesn’t click. They keep polishing it and piling on more stuff, but the base game is still rather disjointed and in my opinion, easy to burn out on. Procedural generation doesn’t mean any of the procedurally generated things are going to be interesting.
I like to pop in every time they drop an expedition. Those let you speedrun the game and get reacquainted with it with not much effort. You also get introduced to whatever new thing they added. It's a bit like playing ARK on a 20x resources 20x taming server so you can just play the game without so much grind.
True, i put something between 100 - 200 hours into it and while they repeatedly add "special stuff" i cant really motivate myself to go back, exploring feels boring after some time and the pve is ok but not good enough to be a motivation in it self, but to be fair im also not the collector type of guy and there may be a dedicated fanbase who enjoys this.
On the other hand not every game has to life for ever and if the average player has 50-100 hour of fun and than never again touches the game than that is also totally fine.
Yep, I had my fun on it, but without true PVE it's just another exploration/building game.
You mean PVP? It's got Playter vs Environment in spades.
No PvE. This being a coop game, it's missing real challenge for pve.
Which is? Admittedly I've only played the game for a couple of hours, but I remember there being PvE, so you're going to have to be more specific into what is it that you think is missing.
It has no real pve. It's got a few things that might attack you on a planet or the pirates in space. But there is no real danger in the game. There aren't factions on planets trying to kill you or systems controlled by groups that require a lot of work to clear out. Planets feel lifeless and space feels like a walk in the park... add in 2 friends or more and it's a joke.
By that definition Minecraft also doesn't have PvE. Factions are not required for a PvE, and lots of PvE games don't have them.
You could say that you wanted the PvE to be harder, or more unforgiven, or even more complex with factions. But to say the game has no PvE is just wrong.
Minecraft has no real PvE. It's literally not billed as a pve game, pve on Minecraft is a side thought. My example with factions is just that an example, it's not to say that the game lacks pve because it doesn't have them. I don't care how hello would implement more pve but I just want more of a challenge. NMS has no real challenge because it lacks real pve.
Did you forget that single-player and perma-death are things?
That said, the real problem with what you're looking for vs this game is down to the premise: Interstellar travel without tech that feels like cheeting isn't a pew pew space-ship game. Generation-or-cryosleep-ship-simulator-gone-wrong isn't out ... yet.
A punishment isn't the same as challenge.
For example: The souls games have very little punishment (especially compared to their contemporaries when the older games released, where you load a save on death). You die and collect a thing you picked up in that period, nothing lost. They're very challenging though. Ramping up punishment is a form of challenge, but permadeath doesn't make it more fun, just adds a big punishment to worry about. That can be good, but NMS's combat is not good, compared to other games that do the same things.
This isn't to say it should do things differently. There's plenty of reasons for it to remain as bland as it is, because it makes it approachable and it also easily functions with the proc-gen terrain. This is only a statement on what it is, not the quality of it.
Huh? No, I'm literally talking about coop PvE. It would be nice to have a challenge when I am in space or when I'm trying to build a base.
It just sounds like you don't like single player games.
Lol. What? I like single-player games, but I mostly agree with this person. Most of the challenging games are SP (primarily) all the souls/souls likes are SP. Not liking NMS is not even close to being the same as not liking SP games. People are allowed to not like NMS. It's boring and grindy and it (to me) never feels like you're progressing in any meaningful way.
If you like it, that's fine. It doesn't mean anyone who doesn't doesn't like SP games.
That makes sense, it sounds like you just want a game to offer you a challenge vs being a chill experience. NMS, Satisfactory, Minecraft etc are very much not that game.
Your other comments made it sound like you don't value a game unless it's a competitive multiplayer experience.
Yeah, imagine wanting to play games with people you actually know in meatspace. You might even have to touch grass. Horrid thought.
I mention it only because NMS, for all its co-op play, really is just a single player game friends can play together.
I take it back, it doesn't sound like you dislike single-player focused games, it sounds like you actually hate cooperation and prefer PVP because you prefer fights.
I'm not the interlocutor with whom you were being rude. I'm a separate third person poking fun at your attitude.
Yeah seriously, no matter how much they tack on, it still doesn't make the base game fun to play. Nothing more boring than a game that feels like a job.
I love Factorio, and many other games some call "job simulators." Done well, games can feel like jobs and be good. The difference is when it feels grindy, or if it feels like you're doing novel things and actually accomishing things. NMS just feels grindy, and like you're doing the same thing over-and-over, without any reason to continue.
I confess I haven't popped back in for a few updates now but it still was missing the slick/dynamic animal behaviour that even the very first trailers had, which I was most interested in.
It seems like the kind of game that sort of requires a lot of time to make it really click, but I wasn't having fun within the first 2 hours, so it got refunded.
I had a blast starting out and discovering new materials and what I could do with them, upgrading my ship and guns, building bases, etc. I hit a wall when I unlocked most of what I wanted and was just logging on every few hours to check my settlement and send my fleet out. The quests are repetitive, exploring planets isn't really exciting, and the combat system is honestly not great. There's like 2 viable weapon attachments and the only hostile things are critters and robots, the latter of which are basically the cops so the more you kill the more come to kick your ass so you either have to fight wave after wave or run for your life.
Oh and the planetary vehicles are pretty cool but I think you have to have them on your capital ship to use them elsewhere, but I don't have the upgraded drive to be able to actually take it to the places I would really like to have them. So I just move my ship around the surface instead, and that takes fuel just to launch it which is a hassle.