this post was submitted on 29 Jan 2025
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Did you forget that single-player and perma-death are things?
That said, the real problem with what you're looking for vs this game is down to the premise: Interstellar travel without tech that feels like cheeting isn't a pew pew space-ship game. Generation-or-cryosleep-ship-simulator-gone-wrong isn't out ... yet.
A punishment isn't the same as challenge.
For example: The souls games have very little punishment (especially compared to their contemporaries when the older games released, where you load a save on death). You die and collect a thing you picked up in that period, nothing lost. They're very challenging though. Ramping up punishment is a form of challenge, but permadeath doesn't make it more fun, just adds a big punishment to worry about. That can be good, but NMS's combat is not good, compared to other games that do the same things.
This isn't to say it should do things differently. There's plenty of reasons for it to remain as bland as it is, because it makes it approachable and it also easily functions with the proc-gen terrain. This is only a statement on what it is, not the quality of it.
Huh? No, I'm literally talking about coop PvE. It would be nice to have a challenge when I am in space or when I'm trying to build a base.
It just sounds like you don't like single player games.
Lol. What? I like single-player games, but I mostly agree with this person. Most of the challenging games are SP (primarily) all the souls/souls likes are SP. Not liking NMS is not even close to being the same as not liking SP games. People are allowed to not like NMS. It's boring and grindy and it (to me) never feels like you're progressing in any meaningful way.
If you like it, that's fine. It doesn't mean anyone who doesn't doesn't like SP games.
That makes sense, it sounds like you just want a game to offer you a challenge vs being a chill experience. NMS, Satisfactory, Minecraft etc are very much not that game.
Your other comments made it sound like you don't value a game unless it's a competitive multiplayer experience.
Those weren't my comments, but I do agree with them. I like MC and Satisfactory. I don't like NMS. I like chill games, but I don't generally like ones that make you grind the same crap continuously for seemingly no reward or reason.
NMS is not a perfect game. People are allowed to dislike it without disliking and single specific attribute of it. I don't like NMS probably for similar reasons to not liking Starfield. It's just pointless junk to keep me playing longer, without any reason for me to actually do so. What am I going to get out of continuing? Seeing more similar randomly generated stuff?
Yeah, imagine wanting to play games with people you actually know in meatspace. You might even have to touch grass. Horrid thought.
I mention it only because NMS, for all its co-op play, really is just a single player game friends can play together.
I take it back, it doesn't sound like you dislike single-player focused games, it sounds like you actually hate cooperation and prefer PVP because you prefer fights.
I'm not the interlocutor with whom you were being rude. I'm a separate third person poking fun at your attitude.
I don't understand how it's rude, all the comments were basically shitting on the game for not having PvE. That sounds like someone who doesn't value a game unless it's competitive multiplayer based, which NMS most definitely is not.
Did I say anything about competitive play? No... infact my group hates mmos because it's not a chill environment. We want something our old asses can pick up and play randomly between life and have something fun and challenging. I really don't get where I'm bashing the game, we all bought it when it came out and was billed as a coop space sim. The game is fantastic and hello games really has turned it around completely, but our wishlist includes challenging pve.