this post was submitted on 29 Jan 2025
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Factorio

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I started a second space age play thru. I felt it was a little fast so I upped research 5x. I also decided to embrace quality, as I barely touched it in play thru #1.

It's expensive. Let's just assume 10% quality. If you have 10% to get uncommon, then you have to make 10 to get 1. If you recycle the other 9, then you get 25% back and 10% of that can be quality. So you get roughly 2 normal back and 0.2 uncommon.

If you make 50, you get 5 on first run. On recycle, you get 1 uncommon and 10 normal back. So you can count those as -10 on the initial cost. Net result is 6 uncommon cost 40 normal.

Am I doing that math right?

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[โ€“] Giloron 3 points 1 week ago (1 children)

It improves the stats in some way. Armor has more slots, assemblers are faster, batteries have more capacity, ...

The recipe is for using quality ingredients to guarantee at least that quality output.

The modules are for the random chance of getting a quality output.

Quality batteries aren't too hard to make and really helped with the limited space on Fulgora before I got the foundations. Same with quality furnaces and generators which produce more from the same input.

[โ€“] [email protected] 2 points 1 week ago* (last edited 1 week ago)

Thank you Giloron I appreciate you taking some time to explain it simply! I deleted my comment just before you replied since I wasn't sure it was appropriate to ask here instead of looking it up. Anyways you gave an excellent overview I get it now, will have to try out the quality stuff sometime :)