Pixel Dungeon
This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.
Rules:
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1. No hate or adult themes of any kind: NSFW or illegal material, hate speech, personal attacks, harassment, doxxing, bullying, etc. are all strictly forbidden. Crude or offensive language should be kept to a minimum or avoided entirely.
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2. Posts must directly relate to Pixel Dungeon: All content posted must directly reference Pixel Dungeon or one of its variants in some form. Loose connections or similar nomenclature from irrelevant works do not count.
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3. Do not use other's work without giving credit: You may post things that were created by other people, but you must link to the original and credit the author. AI generated content is prohibited, as crediting the original authors is impossible.
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4. Follow site-wide rules: https://legal.lemmy.world/fair-use/
We have a few title tags for standout posts:
- [MOD] - Posts by moderators about the community
- [DEV] - Announcements from a developer of a PD version
- [OC] - Self-made original content
Sister Communities:
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It's hard for me to really address this specifically when the quest is an idea in my head and not precisely designed currently, All I can really say is that I am going to try to plan for the player to have proper means of skill expression, I agree that just forcing the player into basic equipment and then turning the quest into stats vs. stats would be boring and overly punishing for chal players. That doesn't have to be how it's designed though.
I agree. It can't end just being a stats vs stats, as that will turn to be basically a dice roll on whether you die or you get some loot