this post was submitted on 09 Jan 2025
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[–] [email protected] 15 points 9 hours ago* (last edited 9 hours ago) (1 children)

A year ago Ubisoft exec gave an interview where he said that the next leap in gaming industry should be fueled by gaming subscriptions, and that gamers should get comfortable playing by subscription as opposed to buying and owning game licenses.

He then proceeded to give an example on how players got comfortable switching from physical media and full ownership to digital licenses.

https://www.gamesindustry.biz/the-new-ubisoft-and-getting-gamers-comfortable-with-not-owning-their-games

This caused a massive player backlash on the wave of protests against the migration from ownership to subscriptions (aka "You'll own nothing and be happy"). Ubisoft has got a financial dent as sales and subscriptions dropped, and is now facing a problematic financial future.

[–] [email protected] 1 points 9 hours ago (2 children)

Thanks. Is that like how steam or console games need to connect to a server to validate a game before you play, so when the server stops so does your game or is this worse than that? Can't say that idea appeals to me either.

Anything else ? or was that enough

[–] [email protected] 12 points 7 hours ago

Steam doesn't do that. Some games on Steam do, but it's the games deciding to do that, not Steam.

There are many games on Steam that are DRM free and can be played offline and without Steam running or being installed at all.

[–] [email protected] 7 points 9 hours ago* (last edited 7 hours ago)

That's what happens with DRM and digital licensing, which was considered by the exec to have most players already onboard.

Here, he was talking about gaming subscriptions, i.e. paying a monthly fee to have access to a library of games. Once you stop paying, games become unavailable, and games outside the subscription are not available either. His idea is to make more gamers comfortable with the subscription model despite it taking away any possibility to play when you stop paying.