this post was submitted on 26 Dec 2024
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"Not meeting companies hopes" and "not being mainstream" are two different things...
...and at the end you shift goal posts further to "mainstream success".
It's mainstream, just not as widely used as the people who write these articles want.
I doubt any corporate product is as popular as the corporation wants. That's the point of corporations, they always want more, 100% usage wouldn't be enough, that's why things like planned obsolescence, and premium versions exist, so that users can own multiple versions of the same product.
I fully agree with that, I just don't think it's reached enough popularity with the public to be considered mainstream.
Just the fact that there are VR businesses that you can go and pay to play VR games with standard VR headsets is a strong suggestion that they're still a rare novelty to most people.