this post was submitted on 21 Dec 2024
8 points (90.0% liked)

Advent Of Code

979 readers
22 users here now

An unofficial home for the advent of code community on programming.dev!

Advent of Code is an annual Advent calendar of small programming puzzles for a variety of skill sets and skill levels that can be solved in any programming language you like.

AoC 2024

Solution Threads

M T W T F S S
1
2 3 4 5 6 7 8
9 10 11 12 13 14 15
16 17 18 19 20 21 22
23 24 25

Rules/Guidelines

Relevant Communities

Relevant Links

Credits

Icon base by Lorc under CC BY 3.0 with modifications to add a gradient

console.log('Hello World')

founded 1 year ago
MODERATORS
 

Day 21: Keypad Conundrum

Megathread guidelines

  • Keep top level comments as only solutions, if you want to say something other than a solution put it in a new post. (replies to comments can be whatever)
  • You can send code in code blocks by using three backticks, the code, and then three backticks or use something such as https://topaz.github.io/paste/ if you prefer sending it through a URL

FAQ

you are viewing a single comment's thread
view the rest of the comments
[–] Gobbel2000 2 points 18 hours ago

Rust

For me this was the hardest puzzle so far this year. First I did a bunch of things that turned out not to work properly. For example I tried to solve it with a greedy algorithm that always moved horizontally first then vertically, but that ignores the gaps that need to be avoided (what a sneaky requirement) and also somehow doesn't guarantee the shortest sequence.

After reaching part 2 it became clear that a recursive function (with memoization) is needed again, and of course in the end it turned out a lot simpler than what I had cooked up before (you don't want to see that). Now even part 2 takes just 1.6ms.

Solution

use euclid::{default::*, point2, vec2};
use rustc_hash::FxHashMap;
use std::iter;

type Move = Option<Vector2D<i32>>;

const KEYPAD_GAP: Point2D<i32> = point2(0, 3);
const DPAD_GAP: Point2D<i32> = point2(0, 0);

fn keypad_pos(n: u8) -> Point2D<i32> {
    match n {
        b'7' => point2(0, 0),
        b'8' => point2(1, 0),
        b'9' => point2(2, 0),
        b'4' => point2(0, 1),
        b'5' => point2(1, 1),
        b'6' => point2(2, 1),
        b'1' => point2(0, 2),
        b'2' => point2(1, 2),
        b'3' => point2(2, 2),
        b'0' => point2(1, 3),
        b'A' => point2(2, 3),
        other => panic!("Invalid keypad symbol {other}"),
    }
}

// `None` is used for A
fn dpad_pos(d: Move) -> Point2D<i32> {
    match d {
        Some(Vector2D { x: 0, y: -1, .. }) => point2(1, 0),
        None => point2(2, 0),
        Some(Vector2D { x: -1, y: 0, .. }) => point2(0, 1),
        Some(Vector2D { x: 0, y: 1, .. }) => point2(1, 1),
        Some(Vector2D { x: 1, y: 0, .. }) => point2(2, 1),
        other => panic!("Invalid dpad symbol {other:?}"),
    }
}

fn moves_for_diff(diff: Vector2D<i32>, pos: Point2D<i32>, gap: Point2D<i32>) -> Vec<Vec<Move>> {
    let horizontal = iter::repeat_n(
        Some(vec2(diff.x.signum(), 0)),
        diff.x.unsigned_abs() as usize,
    );
    let vertical = iter::repeat_n(
        Some(vec2(0, diff.y.signum())),
        diff.y.unsigned_abs() as usize,
    );
    if pos + vec2(diff.x, 0) == gap {
        // Must not move horizontal first, or we hit the gap
        vec![vertical.chain(horizontal).chain(iter::once(None)).collect()]
    } else if pos + vec2(0, diff.y) == gap {
        vec![horizontal.chain(vertical).chain(iter::once(None)).collect()]
    } else {
        // Try both horizontal first and vertical first
        vec![
            horizontal
                .clone()
                .chain(vertical.clone())
                .chain(iter::once(None))
                .collect(),
            vertical.chain(horizontal).chain(iter::once(None)).collect(),
        ]
    }
}

fn dpad_sequence_len(
    start: Move,
    end: Move,
    rounds: u32,
    cache: &mut FxHashMap<(Move, Move, u32), u64>,
) -> u64 {
    if rounds == 0 {
        return 1;
    }
    if let Some(len) = cache.get(&(start, end, rounds)) {
        return *len;
    }
    let start_pos = dpad_pos(start);
    let end_pos = dpad_pos(end);
    let diff = end_pos - start_pos;
    let possible_paths = moves_for_diff(diff, start_pos, DPAD_GAP);
    let shortest_sequence = possible_paths
        .iter()
        .map(|moves| {
            moves
                .iter()
                .fold((0, None), |(cost, prev), &m| {
                    (cost + dpad_sequence_len(prev, m, rounds - 1, cache), m)
                })
                .0
        })
        .min()
        .unwrap();
    cache.insert((start, end, rounds), shortest_sequence);
    shortest_sequence
}

fn keypad_sequence_len(start: u8, end: u8, rounds: u32) -> u64 {
    let start_pos = keypad_pos(start);
    let end_pos = keypad_pos(end);
    let diff = end_pos - start_pos;
    let possible_paths = moves_for_diff(diff, start_pos, KEYPAD_GAP);
    let mut cache = FxHashMap::default();
    possible_paths
        .iter()
        .map(|moves| {
            moves
                .iter()
                .fold((0, None), |(cost, prev), &m| {
                    (cost + dpad_sequence_len(prev, m, rounds, &mut cache), m)
                })
                .0
        })
        .min()
        .unwrap()
}

fn solve(input: &str, rounds: u32) -> u64 {
    let mut sum: u64 = 0;
    for l in input.lines() {
        let mut prev = b'A';
        let mut len = 0;
        for b in l.bytes() {
            len += keypad_sequence_len(prev, b, rounds);
            prev = b;
        }
        let code_n: u64 = l.strip_suffix('A').unwrap().parse().unwrap();
        sum += code_n * len;
    }
    sum
}

fn part1(input: String) {
    println!("{}", solve(&input, 2));
}

fn part2(input: String) {
    println!("{}", solve(&input, 25));
}

util::aoc_main!();

Also on github