this post was submitted on 19 Dec 2024
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Gaming
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This is awesome. He said indeed also that he had himself a lot of fun designing levels and places for video games, so he though making a video game out of the very process of designing a level would be cool.
A project from Will Wright that always fascinated me is SimAnt, a game from 1991 where you build an ant colony.
Building a world was quite novel back then.
Subjectively at least - and this might be rose-tinted glasses influencing my judgment - it feels like it was more common, that certain genres were almost expected to come with an accessible level/map editor. I think I spent more time with the one from Age of Empires than the actual game.
That level editor was awesome in AoE, especially when errr...the nukeboys came out.
All I'm saying is... BIGDADDY.
Farcry and farcry 2 were my map editors of choice
I remember finally getting my hands on the editor for the Build engine after a few years of making maps in Doom and Heretic and had thought 3D level design was only something super geniuses could do... Until Hammer showed it was just the garbage UI/UX of Build lol
Oh man I remember how incredible Hammer was.
I built my college campus! (And never showed anybody because this was during the Columbine era)
I'm glad that when I made my high school for Counter-Strike, it was back in 1.6 and not more recently. Heard about a kid who did the same for CSGO and he got expelled and I think he was arrested because they saw it like "terrorist planning" or some bullshit...
Yeah, apparently SimCity itself was the result of Will Wright working on an helicopter shoot'm up and realising he had fun making maps for it.
That's an interesting starting point for codifying a whole genre of games.
Sim ant was so awesome at the time, holy shit.
I lost entire weeks of my childhood playing at being an ant.
Now that I've typed that out, ~~bug~~ big chunks of my childhood suddenly make more sense.
Edit: dammit. I'm leaving that typo because it's perfect.