this post was submitted on 15 Dec 2024
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Now that Stop Killing Games is actually being taken seriously - maybe we need to take a look at Stop Fucking Around In Our Kernels

I haven't really been personally affected by it before - I don't play any competitive multiplayer games at all. But my wife had her brother over, and he's significantly younger than us. So he wanted to play FortNite and GTA V, knowing I have a gaming PC. FortNite is immediately out of the question, it'll never work on my computer. Okay, so I got GTA V running and it was fun for a while, but it turns out all of those really cool cars only exist in Online. But oh look, now they've added BattlEye and I can no longer get online.

While this seems like a trivial issue (Just buy a third SSD for Windows and dual boot), it's really not. Even if I wanted to install Windows ever again, I do NOT want random 3rd party kernel modules in there. Anyone remember the whole CrowdStrike fiasco? I do NOT want to wake up to my computer not booting up because some idiot decided to push a shitty update to their kernel module that makes the kernel itself shit the bed. And while Microsoft fucks up plenty, at least they're a corporation with a reputation to uphold, and I believe they even have a QA team or 2. CrowdStrike was unheard of outside of the corporate world before the ordeal and tbh nobody has ever heard of it afterwards again.

So I think this would be a good angle to push. That we should be careful about what code runs in our OS kernels, for security and stability reasons. Obviously it'd be impossible to just blanket ban 3rd party kernel modules to any OS. However, maybe here in the EU at least we could get them to consider a rule that any software that includes a component running in the OS kernel, MUST justify how that part is necessary for the software to function in the best possible way for the user of the computer the software is running on. E.g I expect a hardware driver to have a kernel module, and I can see how security software needs to have a kernel module, but I do NOT see how a video game needs to have an anti cheat with a kernel module. How does that benefit me, the customer paying to be able to play said video game?

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[–] [email protected] 73 points 6 days ago (1 children)

I think it should also be noted that the games industry is not audited for security to the same degree as a lot of other industries. So vulnerabilities may not be found until years after launch and then go unpatched indefinitely because the company has already moved on to the next thing.

Hell, one of the older CoD games had an RCE vulnerability that as far as I'm aware is still not patched.

Plus, major publishers like EA are now pushing to create their own kernel-level anticheat in-house. Why should anyone trust them to create a secure piece of software that runs with the highest permissions possible when they can't even be trusted to create stable, functional games?

[–] [email protected] 31 points 6 days ago (1 children)

Someone discovered Dark Souls games had a RCE but they never responded to the person that kept emailing them about it for months. The security guy then started invading streamers and crashing the game while doing fun stuff like showing text on the screen. Only then did Fromsoft take down the servers and patch things up - which took a few months.

Yes, game companies really don't take security seriously.

[–] [email protected] 6 points 6 days ago

oh, so that was what it was about. they sure were really quiet about not caring about it in the first place.