this post was submitted on 05 Dec 2024
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Linux is a family of open source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991 by Linus Torvalds. Linux is typically packaged in a Linux distribution (or distro for short).

Distributions include the Linux kernel and supporting system software and libraries, many of which are provided by the GNU Project. Many Linux distributions use the word "Linux" in their name, but the Free Software Foundation uses the name GNU/Linux to emphasize the importance of GNU software, causing some controversy.

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[–] [email protected] 4 points 2 weeks ago (1 children)

Thought the whole point was that it forced you to handle memory properly and automatically released things when they go out of scope

What kind of situation can cause a memory leak in rust

[–] naonintendois 4 points 2 weeks ago (1 children)

You can have a memory leak when items are still in scope in some loop or when you have a reference count cycle. The latter happens with the Rc/Arc types in rust.

An example for the former can be a web server that keeps track of every request it's ever received in memory. You will eventually run out of memory. But you did not violate any memory rules (dangling pointer, etc.). Memory leaks can be caused by design issues.

[–] [email protected] 1 points 2 weeks ago (1 children)

That doesn't fit the definition of memory leak in my mind, had thought a memory leak was specifically when the program completely loses track of memory

[–] [email protected] 4 points 2 weeks ago* (last edited 2 weeks ago)

That's one kind, and Rust's "ownership" concept does mean there's built-in compile time checks to prevent dangling pointers or unreachable memory. But there's also just never de-allocating stuff you allocated even though it's still reachable. Like you could just make a loop that allocates memory and never stops and that's a memory leak, or more generally a "resource leak", if you prefer.

Rust is really good at keeping you from having a reference to something that you think is valid but it turns out it got mutated way down in some class hierarchy and now it's dead, so you have a null pointer or you double free, or whatever. But it can't stop the case where your code is technically valid but the resource leak is caused by bad "logic" in your design, if that makes sense.