this post was submitted on 23 Nov 2024
982 points (97.9% liked)
Microblog Memes
5903 readers
3966 users here now
A place to share screenshots of Microblog posts, whether from Mastodon, tumblr, ~~Twitter~~ X, KBin, Threads or elsewhere.
Created as an evolution of White People Twitter and other tweet-capture subreddits.
Rules:
- Please put at least one word relevant to the post in the post title.
- Be nice.
- No advertising, brand promotion or guerilla marketing.
- Posters are encouraged to link to the toot or tweet etc in the description of posts.
Related communities:
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Not the OP but i think these would still be "making it easier" settings but to their point it is just leveling the player field since people without disabilities already have an easier time playing.
You could adjust things like hitbox size (yours and enemies), the i-frame duration (amount of time invincible after rolling), a game speed setting, setting that adjusts the pacing of fights (such as delays between enemies moves are increased by this setting), damage multipler (yours and enemies), or straight up handicapping player level or attribute scores. Thats just off the top of my head, I'm sure there are plenty of other ways.
The bonus to this is that it could also make the game harder. A lot of people like doing challenge runs and this would add depth to that.
The damage multiplier is my favorite option. I don't care if the opponents can kill me in one hit, I just don't want a fight with a single enemy to take 15 minutes. I want to spend my time in a fight fighting, not dodging.