this post was submitted on 18 Nov 2024
38 points (100.0% liked)
Factorio
1033 readers
3 users here now
A Lemmy community for the game Factorio made by Wube Software.
Rules
- Be a good person
- Content must relate to Factorio
- Adhere to Lemmy's Code of Conduct
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Logistic groups are awesome:
This way you can get far more done in one go without tedious calculations and/or spidertrons (which come far later in the game). Once you are done, you can just disable the new groups and enable your normal groups.
Of course this also works with other repetitive standard unit blueprints such as train tracks, etc.
I haven't got to spidertrons in Space Age yet but think this, esp. the Trash Unrequested option -- is a game-changer for them.
Last time I played vanilla 1.x, I created a spidertron builder team (about 6 spidertrons, each specialized to something else like defense, trains, landfills, logistic, factories...). I spent good half an hour tuning the logistic requests, only to find out that practice their inventories get clogged really fast up with wood, stone and anything I would have them deconstruct (usually long parts of previous wall).
I suppose this problem would be gone now--just enable Trash Unrequested and you're done.