this post was submitted on 18 Nov 2024
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Factorio

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A Lemmy community for the game Factorio made by Wube Software.

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[–] [email protected] 9 points 6 days ago* (last edited 6 days ago) (1 children)
  • A space platform will not request items from a planet unless the request and the supply is enough to fill a rocket. The exception is items requested for building the platform itself.
  • You cannot use the same platform to move an item from planet A to planet B while at yhe same time requesting to have this item onboard. For example, on Vulcanus I produce those big mining drills, which I want transported to Nauvis in large numbers. However, big mining drills is also part of the "Production" logistics group that I have set to be picked from Nauvis. The result is that the platform picks up all the drills it wants on Vulcanus but drops none of them down to Nauvis, even though the amount wanted on board is much much smaller. Disabling the production logistics group solved this, so that it doesn't request the same item from Nauvis after dropping it off.
  • A big field of land mines is an easy way of defeating the demolisher early on.
  • You can throw excess stone in Vulcanus back into the lava sea
  • If you're running low on ice/water on Fulgora, you can create a dedicated space platform parked in orbit to produce and drop ice.
  • Excess concrete on Fulgora is going to be needed on Aquilo. Br8ng as much as you can pack!
[–] [email protected] 10 points 6 days ago* (last edited 6 days ago) (2 children)

A space platform will not request items from a planet unless the request and the supply is enough to fill a rocket.

The "custom minimum payload" checkbox lets you override this. It lets you directly choose how full you consider a "minimum filled rocket" is for any of your requests. I tend to set this to 1 when I'm in a, "screw rocket efficiency, top me off to this exact number, damn the consequences" mood.

[–] [email protected] 2 points 4 days ago* (last edited 4 days ago)

I've been using the checkbox but I wish it didn't immediately launch the rocket when that number is hit. I want it to keep filling as long as the items are in the logistic network, launching when the rocket is really full if possible and only launching at the minimum if the logistics network is out.

Edit: I think the answer might be to have a dedicated silo for that item and load it with inserters. Will it get launched automatically when the platform arrives as long as more than the minimum is loaded? I'll have to give it a try next time I have a chance.

Edit 2: Yup. That's it. Make a dedicated rocket silo, don't turn on automatic requests, fill it with the items using inserters while the platform is en route. When it gets there, the rocket will automatically launch with whatever you've put in there as long as it exceeds the minimum that you set. By the way, don't try loading two different items into the rocket. You can only manually launch those.

[–] [email protected] 5 points 6 days ago

Derp, I never noticed that one. Thank you!