this post was submitted on 14 Nov 2024
25 points (96.3% liked)

Rust

6034 readers
3 users here now

Welcome to the Rust community! This is a place to discuss about the Rust programming language.

Wormhole

[email protected]

Credits

  • The icon is a modified version of the official rust logo (changing the colors to a gradient and black background)

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] onlinepersona 1 points 1 week ago* (last edited 1 week ago) (3 children)

If you’re like many developers and you generally use println for debugging and rarely or never use an actual debugger, then this is wasted time.

I weep for the time lost on debugging with println. Good grief. It's like having access to a time stopping ability and going "nah, I like trying to add a marker and tracing footsteps".

Yes, for multi threaded workloads there aren't many options, but most are single threaded and eschewing a debugger is bonkers to me.

Anti Commercial-AI license

[–] [email protected] 1 points 1 week ago

I have to admit I still readily reach for dbg! to narrow down where the problem is happening (instead of endlessly stepping through), especially in async. But when I do I put in one or two a function and upto one an await. Then I make a breakpoint before that and debug if I didn't find it by just a short look.

load more comments (2 replies)