this post was submitted on 06 Feb 2024
91 points (100.0% liked)
Blender
2735 readers
2 users here now
A community for users of the awesome, open source, free, animation, modeling, procedural generating, sculpting, texturing, compositing, and rendering software; Blender.
Rules:
- Be nice
- Constructive Criticism only
- If a render is photo realistic, please provide a wireframe or clay render
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Sure! I found some grass clump models somewhere, they are basically just little tufts of grass of various different orientations and arrangements, very low poly but from a distance they work.
Then I selected the ground plane I wanted to apply the grass to, and in edit mode selected only the areas to apply it to (you can do this using weight painting or vertex groups, I will encourage you to look both those up if you're not familiar).
Then using particles I made the ground plane an emitter for hair particles, but switched them out for a collection which contained all of my grass tufts. It took some time to orient each grass tuft object so they were position with z upward, but in the end I figured it out.
Theres a number of great tutorials on youtube about this technique that would probably do a better job explaining. This video seems really good.