this post was submitted on 31 Oct 2024
262 points (99.6% liked)
Games
32568 readers
2488 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Some ways I could see the problem at least partially resolved on PC are: Returning to server-side validation, and designing games such that player location knowledge and aiming reflexes are not always the biggest tests for victory. Hackers may, in fact, develop wallhacks and aimhacks for such a game, but may exhibit frustration finding these alone don't necessarily bag them a win because of bad tactical decisionmaking.
Such games wouldn't be realistic tactical shooters in the vein of COD, though.