this post was submitted on 31 Oct 2024
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Linux Gaming

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[–] [email protected] 0 points 6 hours ago (1 children)

It's not that simple. Especially not for real time shooters, latency is a killer.

[–] [email protected] 0 points 6 hours ago* (last edited 6 hours ago)

It is that simple. You already have to account for latency because everyone but one player (who you also can't trust no matter how many rootkits you install) is not the server.

Client side validation cannot possibly provide any actual security, but even if that wasn't the case and it was actually flawless, it would still be unconditionally unacceptable for a game to ever have kernel level access.